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First, a word on what to expect 4K TVs are hurtling towards HDTV-level prices at incredible speed and content production in ultra HD is accelerating as well.New UHD content started off more slowly than the television technology that supports it but now the creation of new shows, movies and other programming in 4K resolution is moving along much faster, particularly in 2016.VR systems that include transmission of vibrations and other sensations to the user through a game controller or other devices are known as haptic systems.This tactile information is generally known as force feedback in medical, video gaming and military training applications.In 1971, while he was working with Boeing in Huntsville, Alabama, Paraskevakos demonstrated a transmitter and receiver that provided additional ways to communicate with remote equipment, however it did not yet have general purpose PDA applications in a wireless device typical of smartphones.They were installed at Peoples' Telephone Company in Leesburg, Alabama and were demonstrated to several telephone companies.Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset, or through a smartphone or tablet device.
Furthermore, if you can’t find a large variety of decent 4K movies and other programming to satisfy your needs, your new 4K TV will at least offer you an internal HD upscaling engine for turning HD content into something more impressive.
In 1999, the Japanese firm NTT Do Co Mo released the first smartphones to achieve mass adoption within a country. Most of those produced from 2012 onward have high-speed mobile broadband 4G LTE, motion sensors, and mobile payment features.
In the third quarter of 2012, one billion smartphones were in use worldwide.
Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment.
A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items.